Definition: 1. (noun) sin'is-ter sworm: An aggregation of persons, animals, or insects, especially when in turmoil or moving in mass that is indicative of or threatens great harm, disaster, or evil. Sinister usually implies impending or lurking danger that makes its presence felt by ominous signs or portents. 2. (proper-noun) Sin'is-ter Sworm: A premiere guild of epic proportions. Unparalleled in level of guild structure, organization and unity, the Swarm has clearly set the standard for which many aspire. From the bottom up, begining with its entry level members to the officers and leadership the guild attracts only the finest personnel on any platform. The Swarm was estiblished in the gaming world in the year 2000. It's origins lie in Everquest 1, where it quickly grew in popularity. The Swarm continues to thrive in the Dark Age of Camelot on the Bors server, where it is the most populated guild in its realm. The Swarm's most recent expansion has been revieled with the coming of Guild Wars, where we look forward to further great success! |